﻿using UnityEngine;
using System.Collections;

public class GameLog
{

    public static void Log(object message)
    {
        Debug.Log(message);
    }

    public static void LogFormat(string message, params object[] args)
    {
        Debug.LogFormat(message, args);
    }
    public static void Warning(object message)
    {
        Debug.LogWarning(message);
    }

    public static void WarningFormat(string message, params object[] args)
    {
        Debug.LogWarningFormat(message, args);
    }

    public static void Error(object message)
    {
        Debug.LogError(message);
    }
    public static void ErrorFormat(string message, params object[] args)
    {
        Debug.LogErrorFormat(message, args);
    }
}
